Post by GAMBIT HARRISON SLADE. on Jul 7, 2013 20:13:50 GMT -5
GAMBIT HARRISON SLADE
The bloody angle, the symmetry, Your cheap adhesive isn't holding me. My mouth is a gun I can shoot, I can show you the truth, And I don't need a reason to lie to you.
[atrb=border,0,true][atrb=cellspacing,2px,true] GAMBIT HARRISON SLADE | SLADE |
THIRTY-SIX | MALE |
FEBRUARY FOURTEENTH | SURVIVORS |
HETEROSEXUAL | CANADIAN / IRISH |
NEUTRAL-GOOD | COREY TAYLOR |
SCAR'S DELTA TEAM LEAD | WANDERER |
PERSONALITY
FORWARD. blunt would barely cover gambit's personality. he's always been a forward person, even before he escaped scar's hold; his relentless idea of not beating around the bush, or sugar-coating anything, made it really hard for gambit to get along with a lot of people. not many can handle him calling them outright on everything that he can observe wrong with them, and with him having been scar's team lead, that was never a good thing to hear your leader go on about constantly. there is an upside to his bluntless, however; he doesn't feel the need to lie about much.
OFFENSIVE. if anything, his obnoxiousness is something that most people can pick up on before anything else. he doesn't care about any one else's feelings, he'll say what he wants, regardless of the consequence. it comes from the fact that he can laugh pretty much anything off, so he doesn't really understand why other people can't do that, too. there are times that he does show that he acknowledges being offensive is a bad idea sometimes, but those moments are rare, and he really can't find himself giving a shit about a total stranger's feelings all that often.
LEADER. in his entire life, gambit's only known how to really lead people. he can't follow worth shit; he hates receiving orders and having to go through with them on a whim, just because he was told to. but he's never been the one to single himself out, and say that he was the one in charge, and things were his way or the highway. he couldn't give a fuck if anyone wanted to follow behind him, and listen to anything he bothered saying. but ever since he was young, taking leadership and responsibility for decisions and people accidentally grew on him, and it's what landed his position as scar's delta team leader.
SHORT FUSE. never in his life has gambit been able to really control his anger. he's been able to control where it's directed, usually, but not stop it from showing or being entirely released. it's always been an issue for him, even as a kid, so it's only grown worse over the years. with his lifestyle before scar got their claws into him, he wasn't leading the most peaceful life. and, afterwards, it only grew worse. he has a hard time holding his dislike for certain people or things inside, so when he goes off, he normally just blows up. within reason, now, given the circumstances about him being out and about in the city, but he's still hard to handle when pissed off.
RECKLESS. gambit's recklessness will never change. he was bred to put himself in situations that only people considered brainless would willingly do. he pushes himself to limits that he probably shouldn't, but he never does it to prove anything to anyone, not even himself. he does it because that's the kind of guy gambit is, and that'll never change. sometimes, situations call for reckless decisions, anyway.
SUSPICIOUS. ever since his dealings with scar, gambit's never been able to fully trust another human being without keeping a watchful eye over his shoulder. he doesn't genuinely mean to distrust everyone he comes across, but in the company that used to hold his leash, he learned a lot about people that he didn't want to think was true. so he keeps his wits about him around people, especially new people, and does his best to keep any and all information about himself to a minimum, fearing of giving anyone any leverage over him.
STREET SMART. street smarts are the only main reason why gambit's still alive today. before the infection broke out, he was using his brain for survival, but against actual people. now that he's up against every infected and their grandmothers, he's even more so thinking like every breath could make it or break it. in a way, it's a good thing to have around, especially with rogue survivors all around, but it can be a tad overbearing when he greets people with his pretty shotgun directed between their eyes.
○ food
○ guns
○ tattoos
○ sex
○ pitbulls
○ alcohol - preferably whiskey
○ weed
○ accents
○ freedom
○ explosives
○ heights
○ storms
○ scar and everything they stand for / entail
○ sleeping / being alone for a long period of time
○ kids
○ liars
○ law enforcement personnel
○ women who cheat
○ being sober for long periods of time
○ sexual frustration
• smoking
• drinking
• generally not giving a fuck
• swearing
OFFENSIVE. if anything, his obnoxiousness is something that most people can pick up on before anything else. he doesn't care about any one else's feelings, he'll say what he wants, regardless of the consequence. it comes from the fact that he can laugh pretty much anything off, so he doesn't really understand why other people can't do that, too. there are times that he does show that he acknowledges being offensive is a bad idea sometimes, but those moments are rare, and he really can't find himself giving a shit about a total stranger's feelings all that often.
LEADER. in his entire life, gambit's only known how to really lead people. he can't follow worth shit; he hates receiving orders and having to go through with them on a whim, just because he was told to. but he's never been the one to single himself out, and say that he was the one in charge, and things were his way or the highway. he couldn't give a fuck if anyone wanted to follow behind him, and listen to anything he bothered saying. but ever since he was young, taking leadership and responsibility for decisions and people accidentally grew on him, and it's what landed his position as scar's delta team leader.
SHORT FUSE. never in his life has gambit been able to really control his anger. he's been able to control where it's directed, usually, but not stop it from showing or being entirely released. it's always been an issue for him, even as a kid, so it's only grown worse over the years. with his lifestyle before scar got their claws into him, he wasn't leading the most peaceful life. and, afterwards, it only grew worse. he has a hard time holding his dislike for certain people or things inside, so when he goes off, he normally just blows up. within reason, now, given the circumstances about him being out and about in the city, but he's still hard to handle when pissed off.
RECKLESS. gambit's recklessness will never change. he was bred to put himself in situations that only people considered brainless would willingly do. he pushes himself to limits that he probably shouldn't, but he never does it to prove anything to anyone, not even himself. he does it because that's the kind of guy gambit is, and that'll never change. sometimes, situations call for reckless decisions, anyway.
SUSPICIOUS. ever since his dealings with scar, gambit's never been able to fully trust another human being without keeping a watchful eye over his shoulder. he doesn't genuinely mean to distrust everyone he comes across, but in the company that used to hold his leash, he learned a lot about people that he didn't want to think was true. so he keeps his wits about him around people, especially new people, and does his best to keep any and all information about himself to a minimum, fearing of giving anyone any leverage over him.
STREET SMART. street smarts are the only main reason why gambit's still alive today. before the infection broke out, he was using his brain for survival, but against actual people. now that he's up against every infected and their grandmothers, he's even more so thinking like every breath could make it or break it. in a way, it's a good thing to have around, especially with rogue survivors all around, but it can be a tad overbearing when he greets people with his pretty shotgun directed between their eyes.
likes;
○ food
○ guns
○ tattoos
○ sex
○ pitbulls
○ alcohol - preferably whiskey
○ weed
○ accents
○ freedom
○ explosives
dislikes;
○ heights
○ storms
○ scar and everything they stand for / entail
○ sleeping / being alone for a long period of time
○ kids
○ liars
○ law enforcement personnel
○ women who cheat
○ being sober for long periods of time
○ sexual frustration
habits;
• smoking
• drinking
• generally not giving a fuck
• swearing
HISTORY
before the infection;
even at the young age of two, gambit's life had been dealt a rather grim hand. his parents, who were too busy spending their less than hard-earned money on alcohol, and still trying to be teenagers, gave their "special miracle" up to adoption, all for the sake of their wallet thickness. now, he wasn't capable of remembering their departure in his life, but gambit certainly remembers the homes in which he was transferred to, time and time again; one troubled household after another. he was six when they earned his custody once again, and much to their surprise, he instantly resented both of these strangers that called him their own.
between these early years, up until he was enrolled in school, gambit made his parents lives' a living hell. most of it was intentional, but the moments he really enjoyed was when he displeased his mother or father by something he didn't mean to do at all.
naturally, as he grew older, the worse his attitude and overall behaviour became. when it got to the point that he started to get suspensions from school, the punishments he had to answer to started to become heavier; his favourite snacks, games, videos, and activities were all withheld for a long period of time. a period of time in which gambit acted out quite possibly more than he ever had since they had regained his 'spark' in their lives- he got himself expelled. the charges weren't all that bad, in fourteen-year-old gambit's head; just a cafeteria riot with a few bloody noses. but with everything else that he'd caused at the school, his peers had had enough of him, and they finally pulled the carpet from under his feet.
at the beginning of the school year in the next season, gambit's education took a different turn. his parents hired a teacher to come to the house on a scheduled basis to teach him. they liked to call it home schooling, and gambit chose to call it school jailing. he didn't like his teacher, but for the sake of not getting any worse punishments (he actually feared what might be worse than being home schooled), he tried his best to be on his best behaviour. and, for the first few months, he wasn't as tedious as he usually was. that didn't last all that long after his teacher really started to wear his patience, however. after he told her to hoop her forehead, in a rather devastated and disgusted voice, she renounced her position to his parents, gathered her things, and left. his mother was quick to replace her role, serving as enough punishment.
a few weeks after his eighteenth birthday, gambit drove his father's chevy through their garage, and into the willow tree in the back corner of their yard, while him and his mother were out in her car. so, since no one else were there to witness the crime, other than a handful of his buddies that had decided to tag along with mister badass and his case of budweiser, they wheeled it the bush and left it to rust. they retreated to one of his friend's basements, so that when his parents came home, it'd be easier to blame it on some asshole who really wanted his father's truck. surprisingly, it worked.. until his father found it about a week later. he'd never felt that sort of wrath before that day.
it didn't take long for gambit to move out, after he'd acquired a job at the local mechanic shop on the busier side of town. after he was capable of affording his own place, he was out of his parents and supporting himself. he considered it a little bit of an early nineteenth birthday present to himself. unfortunately, the party he did have on his birthday also rewarded him with something he'd thought was a blessing.
he met a girl named ava at his party, some chick another chick had made tag along. she seemed perfect; they were into the same music, the same drugs, the same alcohol, and they both almost always had sex on their mind. and, as weird and corny as it was, a few months into their relationship - if you could even really classify what they had as such a thing - gambit was starting to think that she was the one. his soulmate, if he was drunk enough or high enough to start blubbering such stupidity.
even so, they lasted for a year before ava "accidentally" stopped taking her birth control and didn't tell him. when gambit found out she was pregnant, he wanted her to get an abortion. he wasn't ready for that commitment, to be a father, and she definitely wasn't ready to be a mother. but she wouldn't hear any of it, so after a while of debating it, he finally bit the bullet and agreed to accept her choice in keeping it. a few months into her pregnancy, though, she started using again, something gambit immediately tried to put a stop to. it nearly caused them to break up, but for the child's sake, they somehow managed to stay together.
they both quit drinking, and drugs, only sticking to their nicotine addictions to tie their other cold turkey relapses from coming out of check. and as a result, their beautiful baby girl was born. it took some time, and a lot of thought, but eventually, they came up with the name antonia. gambit wasn't very fond of it, but accepted it because he could use the name toni to address her, and that's exactly what he did.
for two years, they lied to themselves and each other, and told themselves that they were happy. they attempted to act like it, but it was obvious that neither of them wanted to be in that relationship anymore. still, they kept at it because of toni, and gambit really had no idea what he'd do if he ever lost joint custody of his child because of them splitting up. due to a unhappy relationship, and a string of bad actions and no real self respect, gambit returned home from his job at the garage one night to find that he wasn't the only male in the apartment. he walked in, normally, to grab his pyjamas from the bedroom, and barged in on ava and some skinhead in their bed - right in front of toni's crib. she was asleep, but regardless.
gambit lost it. he was so furious, it's a mystery how he was capable of restraining himself in his actions. after kicking, and that's meant in literal terms, her boytoy out of the building, he returned to have a very long argument with his supposed girlfriend. somehow, she convinced him that it was a mistake, and she'd never do it again. stupidly, gambit actually believed her. when he woke in the morning, she was gone, toni with her. she left no trace of them even being there, besides a few pictures, toni's crib, and anything gambit had ever given to ava during their time together. he had gone from having everything, to loving his daughter, practically owning the garage downtown, and slowly working on his relationship, to having absolutely nothing but material things.
in a matter of four days, gambit had everything he found worth packing locked up in a travel suitcase and a backpack. he quit his job, told his landlord to shove his lease up his ass, and caught the earliest flight out or ireland to canada to try and escape his grief.
for once in his life, he was given a bit of a grace period, where things started to settle down. with the money he had left over after his first months rent, and the flight to ontario, gambit invested it into a roughed up garage and got it on its feet. eventually, he was bought out, but the money he earned from half the year he was there, it was profitable. it allowed him to get a job as a bouncer at one of the bars downtown, and he lived carefree, knowing he'd have rent whenever his stoner landlord remembered to stop by to grab it each month.
a really bad scuffle for him some serious attention a little after he turned twenty four. after breaking the fight up, kicking those responsible outside, and dealing with their bitches losing their minds, gambit was approached by a biker about a job in the line of bounty hunting. at first, he thought the guy was just kidding, pulling his leg, but after a few too many spurts of laughter, the biker took on a more serious tone and ensured he was serious. he left his number information with gambit that night, considering he still wasn't sure what to think about the proposition. as expected, the next afternoon when gambit woke up, he was reaching for his phone.
for four years, he made a living hunting down wanted criminals, and was allowed to use any way he deemed appropriate to do so. it went to his head a bit, but mostly because most of the criminals that they tracked down were usually scum drug dealers, or grown men trying to hide in their unaware mothers' basements. he grew bonds with his team that he'd never been able to accomplish with anyone else in his life. at the end of the day, it didn't matter if anyone got shoved down a flight of stairs, or if they had to take a few punches to the face to distract their target long enough for someone else to wrestle them to the ground; it just mattered that they were all still breathing, and enjoying a few beers.
that all changed when scar got wind of his name, and his skills within his team. he wasn't the leader of their bounty squad, but they considered him a very capable man of leading trained killers. after a completed day of working, gambit was approached by three members of scar's recruiting group, and they had a lot to offer. the amount of money that gambit was receiving for his bounty hunting services was already well on its way to being his retirement fund, but scar was proposing five times the amount if he transferred his talents to their causes. the only thing they really asked for in return was that he relocated his residence to one of their main areas in seattle.
it didn't take a lot to convince gambit to leave after his squad all said he should go for it, and for the second time in his life, he found himself making a rather large move, with nothing but a suitcase and a bag full of belongings to show for his twenty eight years of life.
after things were settled in seatle, and he was set up in their database, gambit was given more thorough instructions on what his job would entail. instead of hunting people down for their criminal activities, he'd be hunting people down for their knowledge, wealth, or wanted items. he was promised that none of these people would ever be hurt, and that they had warrants for every single one of them- which, of course, was a lie.
two years of loyalty and devotion is what he gave them, and in return, they covered up their lies and their tracks down to the simplest details, just to keep their best solider and delta team leader in check. up until the people he remembered taking in for scar, appearing in random locations, causing destruction and never-seen-before terror; obvious fails of their serums. as soon as he started to get suspicions, his loyalties started to slip, and the moment that happened, he started to become a liability.
after the outbreak;
after 2012 hit, and the infection started its rampage, gambit's priorities immediately changed. his gut was telling him one thing, but his mind still wanted proof. to fully know what was going on, instead of giving himself over a million enemies within the world over something that had nothing to do with his employers. it took less than a year for gambit to stumble upon one of their secret rooms in the seattle institution. it was one of their main testing laboratories, coated with cages along every wall, and every aisle; first small rodents, like rats and rabbits, but as gambit drew farther into the room, the more variety appeared within the captive cells. cats, dogs, apes of a different variety, and lastly, a few deceased human specimens that had yet to be disposed of.
that was all the proof that gambit's eyes needed, and he was out for blood. unfortunately, because of scar's surveillance that constantly overlooked every nook and corner, his discovery was caught on video. a week later, he was registered to a solo mission on the outskirts of the mexico boarder; and he was left to the mercy of the infected that had already started to fill the streets.
they didn't anticipate gambit to survive.
ever since, he's been trying to make his way to san francisco to permanently shut down their facilities.
INVENTORY
UTILITY KNFIE. his melee weapon is simple enough; he grew up with it, and it's grown to be his second best friend out in the city. he uses it whenever he has the chance, but tries his best not to use it on the infected, considering it serves as his cooking utensil, and anything else it becomes useful towards. when he does have to kill an infected, he obviously cleans the blade; soaking it in alcohol and lighting it up like a motherfucker. he still prefers not to get it dirty, though.
MOSSBERG 590A1 SHOTGUN. gambit's shotgun was his little treat to himself when he went against scar's orders, and finally started listening to his own. it's a little harder for him to get ammo, but if he absolutely needs to, raiding scar's soldiers isn't all that hard to do. it's his favourite type of gun, and for some reason he tends to favour pump-action shotguns over any other.
DOG TAGS. although gambit's never been in an official military, his time in scar's business had him thinking like one. and he's never really grown out of the habit of wearing his tags; they're like a second skin to him. he actually starts to feel weird without the familiar weight of the two black tags hanging around his neck.
MOSSBERG 590A1 SHOTGUN. gambit's shotgun was his little treat to himself when he went against scar's orders, and finally started listening to his own. it's a little harder for him to get ammo, but if he absolutely needs to, raiding scar's soldiers isn't all that hard to do. it's his favourite type of gun, and for some reason he tends to favour pump-action shotguns over any other.
DOG TAGS. although gambit's never been in an official military, his time in scar's business had him thinking like one. and he's never really grown out of the habit of wearing his tags; they're like a second skin to him. he actually starts to feel weird without the familiar weight of the two black tags hanging around his neck.
OTHER
anything else that you feel needs to be shared with the world about your character can go here; optional.
OUT OF CHARACTER
[atrb=border,0,true][atrb=cellspacing,2px,true] SIX | TOO MANY YEARS OF MY LIFE |
TWENTY & FEMALE | M. CARDIGAN, Q. FROST, M. WALKER, PANDORA |
ROLE PLAY SAMPLE
once upon a time, there was a man who did things. and they were great. the end.
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